Interface MeshDebugOptions
Hierarchy
- MeshDebugOptions
Index
Properties
Optional modeSearch playground for mode
The mesh debug visualization. Defaults to NONE.
Optional multiplySearch playground for multiply
Whether the mesh debug visualization should multiply with color underneath. Defaults to true.
Optional shaded Diffuse ColorSearch playground for shadedDiffuseColor
Diffuse color used to shade the mesh. Defaults to (1.0, 1.0, 1.0).
Optional shaded Specular ColorSearch playground for shadedSpecularColor
Specular color used to shade the mesh. Defaults to (0.8, 0.8, 0.8).
Optional shaded Specular PowerSearch playground for shadedSpecularPower
Specular power used to shade the mesh. Defaults to 10.
Optional uv Primary ColorSearch playground for uvPrimaryColor
1st color of checkerboard grid in UV1 or UV2 modes. Defaults to (1.0, 1.0, 1.0).
Optional uv ScaleSearch playground for uvScale
Size of tiles in UV1 or UV2 modes. Defaults to 20.
Optional uv Secondary ColorSearch playground for uvSecondaryColor
2nd color of checkerboard grid in UV1 or UV2 modes. Defaults to (0.5, 0.5, 0.5).
Optional vertex ColorSearch playground for vertexColor
Color of vertices in TRIANGLES_VERTICES and VERTICES mode. Defaults to (0.0, 0.0, 0.0).
Optional vertex RadiusSearch playground for vertexRadius
Radius of dots drawn over vertices in TRIANGLE_VERTICES and VERTICES mode. Defaults to 1.2.
Optional wireframe ThicknessSearch playground for wireframeThickness
Width of edge lines in TRIANGLES and TRIANGLE_VERTICES modes. Defaults to 0.7.
Optional wireframe Triangles ColorSearch playground for wireframeTrianglesColor
Color of edge lines in TRIANGLES mode. Defaults to (0.0, 0.0, 0.0).
Optional wireframe Vertices ColorSearch playground for wireframeVerticesColor
Color of edge lines in TRIANGLES_VERTICES modes. Defaults to (0.8, 0.8, 0.8).
Options for MeshDebugPluginMaterial visualizations