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Supported visualizations of MeshDebugPluginMaterial

Index

Enumeration Members

MATERIALIDS: 7

An arbitrary, distinguishable color to identify the material

NONE: 0

Material without any mesh debug visualization

TRIANGLES: 1

A wireframe of the mesh NOTE: For this mode to work correctly, convertToUnIndexedMesh() or MeshDebugPluginMaterial.PrepareMeshForTrianglesAndVerticesMode() must first be called on mesh.

TRIANGLES_VERTICES: 3

A wireframe of the mesh, with points drawn over vertices NOTE: For this mode to work correctly, MeshDebugPluginMaterial.PrepareMeshForTrianglesAndVerticesMode() must first be called on mesh.

UV0: 4

A checkerboard grid of the mesh's UV set 0

UV1: 5

A checkerboard grid of the mesh's UV set 1

VERTEXCOLORS: 6

The mesh's vertex colors displayed as the primary texture

VERTICES: 2

Points drawn over vertices of mesh NOTE: For this mode to work correctly, MeshDebugPluginMaterial.PrepareMeshForTrianglesAndVerticesMode() must first be called on mesh.

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  • Property
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  • Inherited constructor
  • Inherited property
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