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This represents a scene component.

This is used to decouple the dependency the scene is having on the different workloads like layers, post processes...

Hierarchy

Implemented by

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Properties

name: string

The name of the component. Each component must have a unique name.

scene: Scene

The scene the component belongs to.

Methods

  • dispose(): void
  • Disposes the component and the associated ressources.

    Returns void

  • rebuild(): void
  • Rebuilds the elements related to this component in case of context lost for instance.

    Returns void

  • register(): void
  • Register the component to one instance of a scene.

    Returns void

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  • Inherited constructor
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