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A set of primitives to be rendered. A node can contain one mesh. A node's transform places the mesh in the scene

Hierarchy

Index

Properties

extensions?: {}

Dictionary object with extension-specific objects

Type declaration

  • [key: string]: any
extras?: any

Application-Specific data

name?: string

The user-defined name of this object

An array of primitives, each defining geometry to be rendered with a material

weights?: number[]

Array of weights to be applied to the Morph Targets

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