Interface PhysicsConstraintParameters
Hierarchy
- PhysicsConstraintParameters
Index
Properties
Optional axisASearch playground for axisA
An axis in the space of the first body which determines how distances/angles are measured for LINEAR_X/ANGULAR_X limits.
Optional axisBSearch playground for axisB
An axis in the space of the second body which determines how distances/angles are measured for LINEAR_X/ANGULAR_X limits.
Optional collisionSearch playground for collision
Determines if the connected bodies should collide. Generally, it is preferable to set this to false, especially if the constraint positions the bodies so that they overlap. Otherwise, the constraint will "fight" the collision detection and may cause jitter.
Optional max DistanceSearch playground for maxDistance
The maximum distance that can seperate the two pivots. Only used for DISTANCE constraints
Optional perp AxisASearch playground for perpAxisA
An axis in the space of the first body which determines how distances/angles are measured for LINEAR_Y/ANGULAR_Y limits.
Optional perp AxisBSearch playground for perpAxisB
An axis in the space of the second body which determines how distances/angles are measured for LINEAR_Y/ANGULAR_Y limits.
Optional pivotASearch playground for pivotA
Location of the constraint pivot in the space of first body
Optional pivotBSearch playground for pivotB
Location of the constraint pivot in the space of the second body
Parameters used to describe a Constraint