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Joints and matrices defining a skin

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Properties

extensions?: {}

Dictionary object with extension-specific objects

Type declaration

  • [key: string]: any
extras?: any

Application-Specific data

inverseBindMatrices?: number

The index of the accessor containing the floating-point 4x4 inverse-bind matrices. The default is that each matrix is a 4x4 identity matrix, which implies that inverse-bind matrices were pre-applied

joints: number[]

Indices of skeleton nodes, used as joints in this skin. The array length must be the same as the count property of the inverseBindMatrices accessor (when defined)

name?: string

The user-defined name of this object

skeleton?: number

The index of the node used as a skeleton root. When undefined, joints transforms resolve to scene root

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