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Gather the list of pointer event types as constants.

Hierarchy

  • PointerEventTypes

Index

Constructors

Properties

POINTERDOUBLETAP: 64 = 64

The pointerdoubletap event is fired when a the object has been touched and released twice without drag.

POINTERDOWN: 1 = 1

The pointerdown event is fired when a pointer becomes active. For mouse, it is fired when the device transitions from no buttons depressed to at least one button depressed. For touch, it is fired when physical contact is made with the digitizer. For pen, it is fired when the stylus makes physical contact with the digitizer.

POINTERMOVE: 4 = 4

The pointermove event is fired when a pointer changes coordinates.

POINTERPICK: 16 = 16

The pointerpick event is fired when a mesh or sprite has been picked by the pointer.

POINTERTAP: 32 = 32

The pointertap event is fired when a the object has been touched and released without drag.

POINTERUP: 2 = 2

The pointerup event is fired when a pointer is no longer active.

POINTERWHEEL: 8 = 8

The pointerwheel event is fired when a mouse wheel has been rotated.

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