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This groups tools to convert HDR texture to native colors array.

Hierarchy

  • HDRTools

Index

Constructors

Methods

  • GetCubeMapTextureData(buffer: ArrayBuffer, size: number, supersample?: boolean): CubeMapInfo
  • Returns the cubemap information (each faces texture data) extracted from an RGBE texture. This RGBE texture needs to store the information as a panorama.

    More information on this format are available here: https://en.wikipedia.org/wiki/RGBE_image_format

    Parameters

    • buffer: ArrayBuffer

      The binary file stored in an array buffer.

    • size: number

      The expected size of the extracted cubemap.

    • Optional supersample: boolean

    Returns CubeMapInfo

    The Cube Map information.

  • RGBE_ReadHeader(uint8array: Uint8Array): HDRInfo
  • Reads header information from an RGBE texture stored in a native array. More information on this format are available here: https://en.wikipedia.org/wiki/RGBE_image_format

    Parameters

    • uint8array: Uint8Array

      The binary file stored in native array.

    Returns HDRInfo

    The header information.

  • RGBE_ReadPixels(uint8array: Uint8Array, hdrInfo: HDRInfo): Float32Array
  • Returns the pixels data extracted from an RGBE texture. This pixels will be stored left to right up to down in the R G B order in one array.

    More information on this format are available here: https://en.wikipedia.org/wiki/RGBE_image_format

    Parameters

    • uint8array: Uint8Array

      The binary file stored in an array buffer.

    • hdrInfo: HDRInfo

      The header information of the file.

    Returns Float32Array

    The pixels data in RGB right to left up to down order.

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