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Class used for fast copy from one texture to another

Hierarchy

  • CopyTextureToTexture

Index

Constructors

  • Constructs a new instance of the class

    Parameters

    • engine: ThinEngine

      The engine to use for the copy

    • Optional isDepthTexture: boolean

      True means that we should write (using gl_FragDepth) into the depth texture attached to the destination (default: false)

    Returns CopyTextureToTexture

Methods

  • dispose(): void
  • Releases all the resources used by the class

    Returns void

  • isReady(): boolean
  • Indicates if the effect is ready to be used for the copy

    Returns boolean

    true if "copy" can be called without delay, else false

Legend

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  • Inherited constructor
  • Inherited property
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  • Static method

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