Basic Typescript Playground

class Playground {
public static CreateScene(engine: BABYLON.Engine, canvas: HTMLCanvasElement): BABYLON.Scene {
// This creates a basic Babylon Scene object (non-mesh)
const scene = new BABYLON.Scene(engine);
// This creates and positions a free camera (non-mesh)
const camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -10), scene);
// This targets the camera to scene origin
camera.setTarget(BABYLON.Vector3.Zero());
// This attaches the camera to the canvas
camera.attachControl(canvas, true);
// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
const light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;
// Our built-in 'sphere' shape. Params: name, options, scene
const sphere = BABYLON.MeshBuilder.CreateSphere("sphere", {diameter: 2, segments: 32}, scene);
// Move the sphere upward 1/2 its height
sphere.position.y = 1;
// Our built-in 'ground' shape. Params: name, options, scene
const ground = BABYLON.MeshBuilder.CreateGround("ground", {width: 6, height: 6}, scene);
return scene;
}
}
Basic Typescript Playground