Getting Started - Chapter 2 - Build A Village

From One to Many

A nice big step now as we take the simple box and turn it into a house, or two. As houses do not float we will create some ground and then see how we can position, rotate and re-size the house and set it on the ground. Since a blank box looks just like a blank box we will add texture to give it the appearance of having windows and doors. To keep the rain out let's add a roof mesh and merge the two meshes together. Of course a couple of houses do not make a village so we will see how we can copy a mesh as many times as we wish. Since builders are noisy workers we will show how you can include sounds but then silence them immediately as anything but the sounds you want to work with are distracting.

Coming next

Getting Started - Chapter 2 - Ground
Continue your Babylon.js learning by adding a ground plane to your scene.
Getting Started - Chapter 2 - Ground
Getting Started - Chapter 2 - Sound
Continue your Babylon.js learning by adding sound to your scene.
Getting Started - Chapter 2 - Sound
Getting Started - Chapter 2 - Mesh Placement
Continue your Babylon.js learning by placing and positioning meshes in your scene.
Getting Started - Chapter 2 - Mesh Placement
Getting Started - Chapter 2 - Basic House
Continue your Babylon.js learning by adding a new mesh type to your scene.
Getting Started - Chapter 2 - Basic House
Getting Started - Chapter 2 - Texture
Continue your Babylon.js learning by adding materials to the objects in your scene.
Getting Started - Chapter 2 - Texture
Getting Started - Chapter 2 - Face Materials
Continue your Babylon.js learning by adding materials to individual faces of the meshes in your scene.
Getting Started - Chapter 2 - Face Materials
Getting Started - Chapter 2 - Combining Meshes
Continue your Babylon.js learning by combining meshes in your scene.
Getting Started - Chapter 2 - Combining Meshes
Getting Started - Chapter 2 - Making Copies
Continue your Babylon.js learning by making copies of meshes.
Getting Started - Chapter 2 - Making Copies
Getting Started - Chapter 2 - The Viewer
Continue your Babylon.js learning by using the Babylon.js viewer to view a model.
Getting Started - Chapter 2 - The Viewer
Getting Started - Chapter 2 - Web App Layout
Continue your Babylon.js learning by transforming your progress into a web app.
Getting Started - Chapter 2 - Web App Layout