Importing Assets
The built in file type is .babylon
and Babylon.js can load these without a plugin. All other file types require a plugin as described in this section.
Possible file types are gLTF, obj, stl
To help you with imported assets there is a manager for them.
Note: Since meshes you import can have a rotationQuaternion set before applying a rotation set the rotationQuaternion to _null
Coming next
Loading Any File Type
Learn how to import any file type in Babylon.js.
![Loading Any File Type](/_next/image?url=%2Fimg%2FplaygroundsAndNMEs%2FdivingDeeperFileImport2.jpg&w=3840&q=75)
Loading Assets From Memory
Learn how to load assets directly from memory.
![Loading Assets From Memory](/_next/image?url=%2Fimg%2FdefaultImage.png&w=3840&q=75)
Incremental Loading System
Learn about the incremental loading system in Babylon.js.
![Incremental Loading System](/_next/image?url=%2Fimg%2Fimporters%2Fincremental_loading%2Fincr_step_1.png%20%22Babylon.js%20Exporters%20project%22&w=3840&q=75)
.glTF File Loader Plugin
Learn about the .glTF File Loader Plugin available in Babylon.js.
![.glTF File Loader Plugin](/_next/image?url=%2Fimg%2FdefaultImage.png&w=3840&q=75)
.stl File Loader Plugin
Learn about the .stl File Loader Plugin available in Babylon.js.
![.stl File Loader Plugin](/_next/image?url=%2Fimg%2FdefaultImage.png&w=3840&q=75)
.obj File Loader Plugin
Learn about the .obj File Loader Plugin available in Babylon.js.
![.obj File Loader Plugin](/_next/image?url=%2Fimg%2Fhow_to%2Fimport-obj%2Faxys.jpg&w=3840&q=75)
Asset Manager
Learn the wonderful world of the Babylon.js asset manager.
![Asset Manager](/_next/image?url=%2Fimg%2FdefaultImage.png&w=3840&q=75)
Asset Containers
Learn all about using asset containers in Babylon.js.
![Asset Containers](/_next/image?url=%2Fimg%2FplaygroundsAndNMEs%2FdivingDeeperAssetContainer2.jpg&w=3840&q=75)
Create Your Own File Importer
Learn how to create your own file importer for Babylon.js.
![Create Your Own File Importer](/_next/image?url=%2Fimg%2FdefaultImage.png&w=3840&q=75)