Available Event Nodes

Scene Events

Scene Start

A node that is fired when a scene is started.

Scene Tick

A node that fires every time a frame is executed.

Mesh Events

Mesh Pick

A node that is fired every time a specific mesh is picked. The mesh is defined through a variable name, which is passed to the constructor.

// we have a flow graph named graph and a context named context
// ...
context.setVariable("meshToPick", mesh);
//...
const meshPick = new BABYLON.FlowGraphMeshPickNode({meshVariableName: "meshToPick"});
// add node to graph

Custom Events

Receive Custom Event

A node that is activated whenever a custom event is sent.